the game is now more challenging (the first one even on impossable wasnt to hard) the game retains its creepy atmosphere and also improves on it very nicely. well EA did it again the first dead space game was a great game and the second is every bit as good if not better. any one worried this game wasnt gona be scarry like the last coming from EA you never know what you are gona get. Cheesy, efficient and fun.Coming from EA you never know what you are gona get. With the GRP, I can instakill almost every zombie in the game by hurling them into any of the gratuitously common spiked walls in the game (a horrifying safety hazard for UJC workers but a delightful mechanic for gamers). It takes a lot of effort, risk, time and ammo to kill zombies with conventional combat. Here was my dilemma, if you could call it that: Do I spend all my precious credits making a bunch of mediocre guns I can’t find ammo for? Or do I focus on buffing my small collection of free weapons to fight the progressively tougher and scarier zombies? It was a no-brainer - especially when it came to the GRP. This made it difficult for me to experiment with different weapons because nearly all the obtainable guns have to be crafted at significant cost. All zombies have a hardy resistance to gunfire, ammo is scarce and resources are hard to come by. But while playing, it can feel like “The Callisto Protocol” focused on the game’s melee system to the detriment of other mechanics.
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